Overview: Discusses games for rehabilitation of stroke, memory loss, addictive disorders, learning disabilities.Discusses combining rehabilitation games with neuromodulation and biofeedback.Includes numerous caThis volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pe
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