书目名称 | Virtual Reality Games for Rehabilitation | 编辑 | Eva Brooks,David J. Brown | 视频video | | 概述 | Discusses games for rehabilitation of stroke, memory loss, addictive disorders, learning disabilities.Discusses combining rehabilitation games with neuromodulation and biofeedback.Includes numerous ca | 丛书名称 | Virtual Reality Technologies for Health and Clinical Applications | 图书封面 |  | 描述 | This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences. | 出版日期 | Book 2023 | 关键词 | Motor rehabilitation; Neural repair; Neurocognitive rehabilitation; User-sensitive design; VR game techn | 版次 | 1 | doi | https://doi.org/10.1007/978-1-0716-3371-7 | isbn_ebook | 978-1-0716-3371-7Series ISSN 2199-4684 Series E-ISSN 2199-4692 | issn_series | 2199-4684 | copyright | Springer Science+Business Media, LLC, part of Springer Nature 2023 |
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