Overview: Presents fundamental computer graphics topics, including all the best-known classic 2D and 3D algorithms, color, texture, shading, and fractal geometry, without relying on any graphics library.Based o.This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding...Completely revised and updat
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