Overview: As an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer, this book attempts to fill the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision, or robotics, which sometimes do not cover the underlying geometric concepts in detail. Gallier offers an introduction to affine geometry, projective geometry, Euclidean geometry, basics of differential geometry and Lie groups, and a glimpse of computational geometry (convex sets, Voronoi diagrams and
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