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Titlebook: Beginning Swift Games Development for iOS; Develop 2D and 3D ga James Goodwill,Wesley Matlock Book 2017Latest edition James Goodwill and We

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楼主: Jaundice
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https://doi.org/10.1007/978-1-4020-4989-7In this chapter, you will refactor the orb node’s layout one last time with the goal of enhancing playability.
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Alan Brown,Simone Kirpal,Felix RaunerIn this chapter, we talk about using SKLabelNodes to add labels to your SpriteKit games. Specifically, we show you how to add a label that keeps up with the number of impulses remaining for the SuperSpaceMan to use, and then we show you how to add scoring to the game to keep up with the number of orbs the SuperSpaceMan has collected.
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Ashley V. Reichelmann,Matthew O. HuntSo far in the game you have not moved the hero, and now you need to get him up on his feet and moving around. You’re going to keep this simple and use a one-finger touch to move forward and two fingers to move back.
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A Model of Violent Political CompetitionNow that you have a basic understanding of how SceneKit works, you can now use the render loop to create, control, and animate SCNodes. In previous chapters, you’ve been using code to manipulate those objects.
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