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Titlebook: Beginning Swift Games Development for iOS; Develop 2D and 3D ga James Goodwill,Wesley Matlock Book 2017Latest edition James Goodwill and We

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Nikitas Patiniotis,Gerasimos Prodromitis of built-in transitions SpriteKit makes available to you. And you’ll see how you can control each scene during a transition. At the end of the chapter, you’ll take your newfound knowledge and add a menu scene to your SuperSpaceMan game.
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James Goodwill,Wesley MatlockUpdates what was a best (or strong) selling book on Swift games development.Day and date" release asap after new Swift 3 and iOS SDK 10 releases, Fall 2016.Written by iOS game app developer, publisher
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https://doi.org/10.1007/978-1-4842-2310-9Swift; game; development; iOS; Apple; iPhone; iPad
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