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Titlebook: Beginning Swift Games Development for iOS; Develop 2D and 3D ga James Goodwill,Wesley Matlock Book 2017Latest edition James Goodwill and We

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楼主: Jaundice
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Adding Actions and AnimationsIn this chapter, you will refactor the orb node’s layout one last time with the goal of enhancing playability.
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Collision DetectionSo far in the game you haven’t moved the hero, and now you need to get him up on his feet and moving around. You’re going to keep this simple and use a one-finger touch to move forward and two fingers to move back.
发表于 2025-3-26 06:18:55 | 显示全部楼层
SceneKit Interaction with SpriteKitIn the previous chapters, you’ve worked within the SceneKit paradigm; however, Apple has created a way for you to add a 2D scene to overlay on your 3D scenes. In this chapter, you’ll add a 2D scene that will be used for your timer so it can track how long it will take you and your friends to find and capture the enemy.
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SceneKit EditorNow that you have a basic understanding of how SceneKit works, you can now use the render loop to create, control, and animate SCNodes. In previous chapters, you’ve been using code to manipulate those objects.
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Adding Scene Scrolling and Game Control that, you will add additional orb nodes to collide into. You will then add scrolling to your scene, allowing you to make it look like the player is flying through space collecting orbs. Finally, you will start using the phone’s accelerometer to move the player along the x-axis.
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