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Titlebook: Smart Learning Environments in the Post Pandemic Era; Selected Papers from Demetrios G. Sampson,Dirk Ifenthaler,Pedro Isaías Book 2024 The

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楼主: IU421
发表于 2025-3-23 13:20:39 | 显示全部楼层
From Data to Outcomes: Experimental Learning Analytics Insightsc achievements and create more engaging learning environments. The review also highlights the diversity of learning analytics interventions, such as learner-facing and instructor-facing dashboards, automated feedback, personalized feedback, and course material personalization. It underscores opportu
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Beyond Comparing Learning Technologies: Experiencing Flow in Virtual Realityw. A significant main effect for the variable VR technology was uncovered averaged across all learning indicators. However, a superiority of HMD-based VR was found for the two evaluative indicators and for the affective learning indicator. For the cognitive learning indicator, the effect was reverse
发表于 2025-3-23 21:00:36 | 显示全部楼层
Investigating Engagement and Performance in Online Mathematics Courses Using Clustering Techniquestage, students tend to complete a similar amount of both resources and activities. There is no correlation between participation and course grades, although the most active students have higher grades. In addition, the patterns differ significantly depending on the student’s program, demonstrating t
发表于 2025-3-23 22:57:33 | 显示全部楼层
SRPS: An Educational Simple Unified Modelling Language Programming Environment: Its Fundamental Func They are an educational model editor, and management of users, learning tasks and models submitted by students. Next, two case studies with the SRPS are shown. One case study is adopted to the summer camp for 5th- and sixth-grade students. The participants were 20 students and were engaged in 4 hou
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A Digital Educational Game for Practicing Open Educational Resourcesigned to be played within the practical sessions. By implementing this game and utilizing the concept of Game-based Learning (GBL), we wanted to provide an interactive learning environment to practice OER and motivate learners to explore the OER world. In this chapter, the concept of the game is pre
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Student Acceptance Including Ethical Evaluation of Social Robots in Higher Educationdea of social robots serving as presenters. Conversely, acceptance was noticeable for roles like that of a teaching assistant. A latent profile analysis further enabled us to pinpoint four distinct profiles, each bearing significant conceptual implications. One specific profile stood out, encompassi
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Dispositional Learning Analytics to Comprehend Blended Learningring for a tutorial session), the second phase (focused on preparing for a quiz session), and the third phase (which centers around preparing for the final exam), this study aims to enhance our understanding of the timing decisions students make during their learning journey. Our research reveals th
发表于 2025-3-25 00:53:26 | 显示全部楼层
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