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Titlebook: Schedule-Based Modeling of Transportation Networks; Theory and applicati Agostino Nuzzolo,Nigel H. M. Wilson Book 2009 Springer-Verlag US 2

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similarities, their value for education and discusses the likelihood of convergence. The survey is complemented by a cultural heritage case study of Unity 3D support for the deployment of virtual worlds in web browsers using two different approaches.
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Agostino Nuzzolo,Umberto Crisallieriences with their collections and heritage. With virtual reality more accessible, heritage institutions are eager to find out how this technology can create new methods in interpretation, learning and visualisation. This paper reviews a virtual reality framework implemented into exhibits in three
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Otto A. Nielsen,Otto Landex,Rasmus D. Frederiksenrtaken in both those areas investigating its potential to improve learner performance. In particular research has indicated that tailoring content to match the prior knowledge of the user has the power to increase the effectiveness of learning systems. Recent studies have begun to indicate that Adap
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Nigel H.M. Wilson,Jinhua Zhao,Adam Rahbeeg off the shelf technologies and devices. This paper exemplifies how some fundamental challenges like those faced in Malawi in relation to technology use, can be addressed, to allow for the use of VR technology as a potential solution to improving the quality of secondary school education in situati
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Howard Slavin,Andres Rabinowicz,Jonathan Brandon,Giovanni Flammia,Robert Freimer more information can be provided than usually, resembling context-based augmented reality (AR). Both contextuality and interactivity are important aspects when it comes to AR- and 360° photo-based learning environments. To find out more about the specific impact context and interaction with the lea
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Otto A. Nielsen,Rasmus D. Frederiksen great potential as teaching and instructional guiding tool. However, many tools only guide users but are not designed as meaningful and engaging experiences. Adding more story-based and exploratory playful game design elements such as quests or achievements can make such experiences and the accordi
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Natale Papola,Francesco Filippi,Guido Gentile,Lorenzo Meschini that innovation has become increasingly important in education and business. One response to this has been the introduction of special environments, tailored to supporting innovation, namely Innovation-Labs (i-Labs). Research has shown that creativity thrives in environments that are playful and cu
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