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Titlebook: Schedule-Based Modeling of Transportation Networks; Theory and applicati Agostino Nuzzolo,Nigel H. M. Wilson Book 2009 Springer-Verlag US 2

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Otto A. Nielsen,Rasmus D. Frederiksengame design elements. In a first qualitative study we focus on evaluating the game with regards to fun, learning factors, usability, and engagement. Results indicate that story-based scavenger hunt applications have a high potential as tool to engage users to learn more about their environment. Espe
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Natale Papola,Francesco Filippi,Guido Gentile,Lorenzo Meschiniesents the output of our theoretical studies, and an initial specification for an immersive reality innovation space called iSuite. This environment is based on an underlying model that is made up of a number of innovative features which include a customisable template-based generic interfacing sche
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Ennio Cascetta,Vittorio Marzano,Andrea Papola pieces of evidence from a real-given scenario and make up their mind over the crime case if this is a murder or not. REVRLaw integrates the immersion into VR as the perception of being physically present in a non-physical world. The paper presents the prototype game and the mechanics used to make s
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Dario Aponte,Fedele Iannone,Andrea Papola pieces of evidence from a real-given scenario and make up their mind over the crime case if this is a murder or not. REVRLaw integrates the immersion into VR as the perception of being physically present in a non-physical world. The paper presents the prototype game and the mechanics used to make s
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Francesco Russo,Antonino Vitetta,Antonio Comi pieces of evidence from a real-given scenario and make up their mind over the crime case if this is a murder or not. REVRLaw integrates the immersion into VR as the perception of being physically present in a non-physical world. The paper presents the prototype game and the mechanics used to make s
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Stefano de Luca,Giulio E. Cantarella,Armando Cartenì pieces of evidence from a real-given scenario and make up their mind over the crime case if this is a murder or not. REVRLaw integrates the immersion into VR as the perception of being physically present in a non-physical world. The paper presents the prototype game and the mechanics used to make s
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