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Titlebook: Intelligent Virtual Agents; 5th International Wo Themis Panayiotopoulos,Jonathan Gratch,Thomas Rist Conference proceedings 2005 Springer-Ve

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发表于 2025-3-25 03:45:29 | 显示全部楼层
CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environmentsy instantiating the CAA, any intelligent virtual agent can be implemented. The CAA UTBot is an intelligent virtual agent built on our CAA for the Unreal Tournament games. We explain the implementation of the CAA UTBot.
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Training Agents: An Architecture for Reusabilityystems involve very different technologies, ranging from computer graphics to artificial intelligence. However, little attention has been paid to software engineering issues, and most of these systems are developed in an ad-hoc way that does not allow the reuse of their components or even an easy mo
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Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companionhis game, it pays for the users to create social bounds with the virtual character, and to adapt the natural language, typed input to the limited natural language processing faculties of the agent. We expect that the socially complex scenario will enhance learning pleasure and efficiency. The game a
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Providing Computer Game Characters with Conversational Abilitiesd. In this paper we argue that spoken dialogue technology have the potential to greatly enrichen the user’s experience in future computer games. We also present some requirements that have to be fulfilled to successfully integrate spoken dialogue technology with a computer game application. Finally,
发表于 2025-3-26 06:57:01 | 显示全部楼层
Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisisd discuss these strategies and their use to allow a virtual human to engage in complex adversarial negotiation with a human trainee. Choice of strategy depends on both the personality of the agent and assessment of the likelihood that the negotiation can be beneficial. Execution of strategies can be
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Dialog Simulation for Background Charactersll want simulation that is more believable than random behavior. We describe an algorithm that generates behavior for background characters involved in conversation that supports dynamic changes to conversation group structure. We present an evaluation of this algorithm and make suggestions on how t
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INTERFACE Toolkit: A New Tool for Building IVAsous processing tools, working on dynamic articulatory data physically extracted by an optotracking 3D movement analyzer called ELITE, were implemented to build the animation engine and also to create the correct WAV and FAP files needed for the animation. By the use of INTERFACE, LUCIA, our animated
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Autonomous Virtual Agents Learning a Cognitive Model and Evolvingvironment applications. Our research focuses on the behavioural animation of virtual humans capable of acting independently. Our contribution is important because we present a solution for fast learning with evolution. We propose the concept of a Learning Unit Architecture that functions as a contro
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