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Titlebook: Intelligent Virtual Agents; 5th International Wo Themis Panayiotopoulos,Jonathan Gratch,Thomas Rist Conference proceedings 2005 Springer-Ve

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A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistures: understanding users’ requests, reasoning, and intuitive output. In this paper we introduce the DAFT-LEA architecture for enabling assistant agents to reply to questions asked by naive users about the structure and functioning of graphical interfaces. This architecture integrates via a unified
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Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interactionl embodied interface agents have been developed for specific social, place-related tasks, but empirical evaluations of these systems have been rare. In this work, we present Marve (Messaging And Recognition Virtual Entity), our general purpose Virtual Human Interface Framework, which integrates cutt
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A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters for a controlled scenario with a predefined story are inadequate for open-ended scenarios. The key to deal with the open-endedness problem lies in the characters’ ability to understand and analyze unexpected situations. Thus, an explicit representation of the environment is crucial. We found ontolo
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Social Situated Agents in Virtual, Real and Mixed Reality Environmentsments. The objective is to blur the traditional boundaries between the real and the virtual and provide a standardized methodology for intelligent agent control specifically designed for social interaction. The architecture presented in this paper embraces the fusion between deliberative social reas
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Do You See What Eyes See? Implementing Inattentional Blindnesssenting four factors that determine successful attention allocation: conspicuity, mental workload, expectation and capacity. We then propose a framework to study the effects of those factors on an unexpected object and conduct an experiment to measure the corresponding subjective awareness level. Fi
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Social Causality and Responsibility: Modeling and Evaluationalitatively different from physical causal reasoning that underlies most current intelligent systems. Besides physical causality, the assessments of social cause emphasize epistemic variables including intentions, foreknowledge and perceived coercion. Modeling the process and inferences of social ca
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Teaching Virtual Characters How to Use Body Languageemented by a set of ad-hoc rules. We propose a new method for authors to specify and refine their character’s body-language responses. Using our method, the author watches the character acting in a situation, and provides simple feedback on-line. The character then learns to use its body language to
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