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Titlebook: Intelligent Virtual Agents; 5th International Wo Themis Panayiotopoulos,Jonathan Gratch,Thomas Rist Conference proceedings 2005 Springer-Ve

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Social Situated Agents in Virtual, Real and Mixed Reality Environmentsnt control specifically designed for social interaction. The architecture presented in this paper embraces the fusion between deliberative social reasoning mechanisms and explicit tangible behavioural mechanisms for human-agent social interaction.
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Do You See What Eyes See? Implementing Inattentional Blindnessrk to study the effects of those factors on an unexpected object and conduct an experiment to measure the corresponding subjective awareness level. Finally, we discuss the application of a visual attention model for conversational agents.
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Conference proceedings 20053th European Conference on Artificial Intelligence (ECAI‘98). This workshop was followed by a second one held in Salford in Manchester in 1999. Subsequent events took place in Madrid, Spain in 2001 and Irsee, Germany in 2003 and attracted participants from both sides of the Atlantic as well as Asia.
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Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis utility of the strategy, and affiliation toward the other conversants can be used to dynamically change strategies throughout the course of a conversation. Examples will be given from the SASO-ST project, in which a trainee learns to negotiate by interacting with virtual humans who employ these strategies.
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INTERFACE Toolkit: A New Tool for Building IVAsevice, or can be directly driven by an emotional XML tagged input text, thus realizing a true audio/visual emotive/expressive synthesis. LUCIA’s voice is based on an Italian version of FESTIVAL – MBROLA packages, modified for expressive/emotive synthesis by means of an appropriate APML/VSML tagged language.
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Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companionlso aims at clarifying educational, technological and conceptual problems related to the creation of social bounds with virtual agents, and to the use of natural language in this context. Specifically, this game is an environment where the concept of a rationally profitable social relationship with a virtual agent can be examined.
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Natural Behavior of a Listening Agentper will illustrate that appropriate listening behavior can also be generated by other features of a speaker’s behavior that are available in real time such as speech quality, posture shifts and head movements. This paper presents a mapping from these real-time obtainable features of a human speaker to agent listening behaviors.
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