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Titlebook: Games and Ethics; Theoretical and Empi Maike Groen,Nina Kiel,André Weßel Book 2020 Springer Fachmedien Wiesbaden GmbH, part of Springer Nat

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Digital Governmentality: Toxicity in Gaming Streamsal years. But viewing numbers continue to grow, making especially the monetarization system an ethical issue not to be neglected as more gamers might consider a career in streaming. This article analyzes Twitch’s website design and the potential influence of its monetary system on social interaction
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Just 1€ to Unlock This Guide! How and Why to Study Free-To-Play Game Cultures transactions in the game world. The following chapter provides an overview of studies focusing on the research of free-to-play games, their players, communities, types of play, and ethical implications. It discusses a multidisciplinary approach that utilizes cultural studies and media and communica
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Are You Sure You Want to Do that? Teaching Values with Serious Gamesir degree of meaningful decision-making. Starting from basic definitions, the contribution examines the effectiveness of digital games in conveying values of different kinds. The role of game design, various approaches towards the inclusion of social values, and research on the potential of digital
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uMed: Your Choice—Conception of a Digital Game to Enhance Medical Ethics TrainingFirst, we offer an overview of the moral competences that we aim to train through the game: an empathic concern for relevant groups; an awareness of one’s susceptibility to biases and stress, moral schemas and scripts for automatized sensitivity under time pressure; a sensitivity to attitudes of mor
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Using Digital Games for Sexual Education: Design Rules, Issues, and Applicationseven key characteristics of the medium that enable and support learning processes are identified, as are the challenges connected to sexual health interventions in general and game-based interventions in particular. Additionally, the results of a comprehensive analysis of 34 sex education games cond
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Interaction Modeling in Mechanized Tunnelingents who create worlds by playing. The creation of these worlds through play is analogous to what Huizinga described as a ludic drive. Therefore, this chapter proposes a perspective for studying the ethics of play through the lens of .as-.. The goal of this chapter is to suggest a constructivist eth
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