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Titlebook: Games and Ethics; Theoretical and Empi Maike Groen,Nina Kiel,André Weßel Book 2020 Springer Fachmedien Wiesbaden GmbH, part of Springer Nat

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Mario Pérez-Montoro,Pere Freixather gaming addiction exists. It traces the development of research from initial media reports on the negative side effects of gaming, to the early research done on its prevalence, and ultimately to the classification of the phenomenon in the manuals of the World Health Organization (ICD-11) and the
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https://doi.org/10.1007/978-1-4899-4809-0ces, the most striking ones of which have resulted in their recent gamified character as seen in achievement systems and first-person shooter esthetics. This chapter is an attempt to understand the so-called “gamification of terror” by looking for answers not in videogames per se but in their capaci
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