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Titlebook: Games and Ethics; Theoretical and Empi Maike Groen,Nina Kiel,André Weßel Book 2020 Springer Fachmedien Wiesbaden GmbH, part of Springer Nat

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发表于 2025-3-21 16:52:18 | 显示全部楼层 |阅读模式
书目名称Games and Ethics
副标题Theoretical and Empi
编辑Maike Groen,Nina Kiel,André Weßel
视频video
概述Theoretical and empirical approaches to ethical questions in digital gaming cultures.Research on digital gaming cultures
丛书名称Digitale Kultur und Kommunikation
图书封面Titlebook: Games and Ethics; Theoretical and Empi Maike Groen,Nina Kiel,André Weßel Book 2020 Springer Fachmedien Wiesbaden GmbH, part of Springer Nat
描述.The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or pro­blematic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible gaming and the pedagogical use of digital games. Questions of the communicative-cultural change in game cultures are linked with questions of media education and media ethics. With such a comprehensive approach, the volume promotes ethical discourse on digital game cultures... .
出版日期Book 2020
关键词Medienpädagogik; Medienforschung; Games and Gaming; Digitale Spielkultur; Öffentlicher Diskurs; Gesundhei
版次1
doihttps://doi.org/10.1007/978-3-658-28175-5
isbn_softcover978-3-658-28174-8
isbn_ebook978-3-658-28175-5Series ISSN 2512-0719 Series E-ISSN 2512-0727
issn_series 2512-0719
copyrightSpringer Fachmedien Wiesbaden GmbH, part of Springer Nature 2020
The information of publication is updating

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发表于 2025-3-21 23:32:18 | 显示全部楼层
Arne Schousboe,Helle S. Waagepetersenure and hopefully provide some new impulses. One of the basic premises of this book is that an increasing amount of time is spent on playing digital games in the everyday life of a likewise increasing number of people.
发表于 2025-3-22 01:43:37 | 显示全部楼层
,Ethical Questions in Digital Game Cultures—A Multi-Perspective View,ure and hopefully provide some new impulses. One of the basic premises of this book is that an increasing amount of time is spent on playing digital games in the everyday life of a likewise increasing number of people.
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Fahima Dilnawaz,Amarendra Narayan MisraCan games support the practice of ethics and empathy? Under which conditions can games better encourage these types of skills and thought processes? This chapter seeks to contextualize these questions and provide an overview of the latest research related to these issues.
发表于 2025-3-22 21:58:29 | 显示全部楼层
How Do We Teach Ethics and Empathy Through Games?Can games support the practice of ethics and empathy? Under which conditions can games better encourage these types of skills and thought processes? This chapter seeks to contextualize these questions and provide an overview of the latest research related to these issues.
发表于 2025-3-23 02:02:34 | 显示全部楼层
https://doi.org/10.1007/978-1-4899-4809-0ty to build communities, however destructive they might turn. The authors propose to see gamified acts of terror as dark rituals “played out” in liminal spaces to argue with the anthropologist Victor Turner.
发表于 2025-3-23 07:56:03 | 显示全部楼层
Interaction, Evolution and Chaos in Spacegames for teaching about values are presented. Finally, an example is discussed to illustrate a rather novel approach of employing youtube-like commentary within a game to make gamers feel more empathetic towards refugees.
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