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Titlebook: Games and Ethics; Theoretical and Empi Maike Groen,Nina Kiel,André Weßel Book 2020 Springer Fachmedien Wiesbaden GmbH, part of Springer Nat

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https://doi.org/10.1007/978-1-349-00500-0s a drastic push in the mediatization of society. Building on this theoretical framework, different personal as well as social implications of VR and AR applications are specified and discussed from the perspective of media ethics.
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The “Ultimate Empathy Machine” Revisiteds a drastic push in the mediatization of society. Building on this theoretical framework, different personal as well as social implications of VR and AR applications are specified and discussed from the perspective of media ethics.
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Interaction in Educational Domainsl also focus on describing some of the interventions that effectively interrupt and reconfigure persistent patterns of inequality, and demonstrate how the international network is striving to realize local, and extra-local change.
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Re-Figuring Innovation in Games: A Feminist Interventionist Projectl also focus on describing some of the interventions that effectively interrupt and reconfigure persistent patterns of inequality, and demonstrate how the international network is striving to realize local, and extra-local change.
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