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Titlebook: Game History and the Local; Melanie Swalwell Book 2021 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springe

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https://doi.org/10.1007/978-3-642-61033-2onal markers in many indie games stems from what Vanderhoef calls a “transnational indie imaginary,” a shared popular conception of indie games, including mechanics, aesthetics, and iconography, between developers from all over the world, shaped and reshaped by an ongoing and unfolding discourse of
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Bestimmung des Proteingehaltes, migration and adaptation. By resituating the origin of game localization this chapter problematizes typical industry and scholarly conceptualizations of game localization as just being a practice of multimodal semiotic alteration—where game industry professionals change linguistic, audio, visual, a
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Salim Bouherar,Abderrezzaq Ghafsin they entered a global network of associations. This chapter traces this history through reference to a study of 1980s magazines and an interview with the designer of ., a game that appears in the archive at a crucial turning point in the development of the form. Combining sociological and aestheti
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