用户名  找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Game History and the Local; Melanie Swalwell Book 2021 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springe

[复制链接]
楼主: 可怖
发表于 2025-3-26 21:03:51 | 显示全部楼层
The Swedish Game Development History: The Founders and the Social Structure,onal game industries by utilising a mixed methodological approach. The study is based on two different types of primary data, a longitudinal database and interviews with representatives active within the Swedish industry in the early 1990s.
发表于 2025-3-27 05:00:54 | 显示全部楼层
On Footwork: Finding the Local in American Video Game History, and doing local research using methods such as oral history. This chapter offers a personal case study on doing U.S. video game history from a regionalist perspective, focusing on the author’s fieldwork in Oakhurst, California, compiling source material for a research project on the computer game company Sierra On-Line.
发表于 2025-3-27 05:19:46 | 显示全部楼层
Book 2021 gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history..Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com..
发表于 2025-3-27 12:03:28 | 显示全部楼层
https://doi.org/10.1007/978-981-19-6937-9Drawing on the author’s research into fragmented, heterogeneous ‘local’ contexts, this chapter explores analogies between local/global game histories and micro and macro (or global) approaches to history, to imagine a heterodox game historiography, conceived as one which undermines old orthodoxies whilst refusing new ones.
发表于 2025-3-27 13:57:19 | 显示全部楼层
,Heterodoxy in Game History: Towards More ‘Connected Histories’,Drawing on the author’s research into fragmented, heterogeneous ‘local’ contexts, this chapter explores analogies between local/global game histories and micro and macro (or global) approaches to history, to imagine a heterodox game historiography, conceived as one which undermines old orthodoxies whilst refusing new ones.
发表于 2025-3-27 17:51:39 | 显示全部楼层
发表于 2025-3-28 00:58:06 | 显示全部楼层
发表于 2025-3-28 03:30:49 | 显示全部楼层
发表于 2025-3-28 10:03:09 | 显示全部楼层
Quivers and their representations,stry in the 1990s related to the social composition and background of the individuals forming and working within the game industry. This includes a closer look at the gender structure within the Swedish industry. This chapter will take an alternative approach to studying the history of local or nati
发表于 2025-3-28 11:04:04 | 显示全部楼层
https://doi.org/10.1007/978-3-642-91479-9early 1990s. They analyse how the gaming memories are recollected and attached to particular places. According to Suominen and Sivula, the gaming identity is built around homes, but on the other hand, the domestic gaming is extended in public and mobile environments.
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-6-18 09:03
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表