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Titlebook: Game History and the Local; Melanie Swalwell Book 2021 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springe

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书目名称Game History and the Local
编辑Melanie Swalwell
视频video
概述Brings the local into focus, but also seeks to critically situate locality and locatedness in game history.Fills an important gap in the history of games.Anchored by leading scholars of game history
丛书名称Palgrave Games in Context
图书封面Titlebook: Game History and the Local;  Melanie Swalwell Book 2021 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springe
描述.This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history..Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com..
出版日期Book 2021
关键词Game history; Localised game development; Video game localisation; Local game histiography; Digital game
版次1
doihttps://doi.org/10.1007/978-3-030-66422-0
isbn_softcover978-3-030-66424-4
isbn_ebook978-3-030-66422-0Series ISSN 2731-5029 Series E-ISSN 2731-5037
issn_series 2731-5029
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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,“The Last Cassette” and the Local Chronology of 8-Bit Video Games in Poland,till little research on late stages of different game history phenomena. Using a case study of one of the last developers for the 8-bit Atari computers, Garda and Grabarczyk discuss this asymmetry, as they investigate the chronology of late 8-bit video games in Poland in the 1990s. The “cassette era
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,A Place for a Nintendo? Discourse on Locale and Players’ Topobiographical Identity in the Late 1980early 1990s. They analyse how the gaming memories are recollected and attached to particular places. According to Suominen and Sivula, the gaming identity is built around homes, but on the other hand, the domestic gaming is extended in public and mobile environments.
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On Footwork: Finding the Local in American Video Game History,stories of the region where it is located and the people who work there. Paying attention to this regional dimension can reveal a wider purview for U.S. video game history—one that encompasses more than video games. The only way to achieve this regional perspective is through footwork: by showing up
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Cracking Technocultural Memory: Scenes and Stories of Origin in the PlayStation Portable Forensic I hardware can also meaningfully have local specificity. By drawing from digital ethnographic and media archaeological theories and methods, Murphy connects the cracking of the PSP to a provincial instantiation of the hardware and specific version of firmware that were only available during the platf
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