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Titlebook: Evaluating User Experience in Games; Concepts and Methods Regina Bernhaupt Book 2010 Springer-Verlag London 2010 Design.Interaction.human-c

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User Experience Evaluation in Entertainmentarizing the contributions in this book, a user experience-centered development process is presented, allowing readers to understand when to use what kind of user experience evaluation methods to achieve a positive user experience.
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Learning and Academic Knowledge,ed and looked for in multiplayer play, hardware factors in supporting social play, and issues of external validity in evaluation of social play. It includes key challenges and work that remains to be done in this area.
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https://doi.org/10.1057/9780230118911ying a particular game or game genre. We present two focus group studies that offered qualitative insights into which postgame experiences are at play, to what extent, and under which conditions. The chapter concludes with a discussion and recommendations for future research.
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Choice Factors and Rationales in Year 11,enre, or a particular game episode. This chapter details the methodology, presents empirical results gathered using this approach, and offers fertile considerations regarding how a better understanding of attitudes toward games enlightens the gaming system and may help game designers develop innovative games tailored to their intended audiences.
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Beyond the Gamepad: HCI and Game Controller Design and Evaluation need for greater understanding of user experience with game controllers, but also the need for parallel research of both functionality and usability in order to understand the interaction as a whole.
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Book 2010is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of gam
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