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Titlebook: Evaluating User Experience in Games; Concepts and Methods Regina Bernhaupt Book 2010 Springer-Verlag London 2010 Design.Interaction.human-c

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Polyvalency and Permanent Education,e provide a short overview of computer games with a focus on advanced interaction games and explain the concept of user-centred design for games. Furthermore, we describe the history of heuristics for video games and the role of user experience of games in general. We propose a framework consisting
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Human–Computer Interaction Serieshttp://image.papertrans.cn/e/image/317248.jpg
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https://doi.org/10.1007/978-1-84882-963-3Design; Interaction; human-computer interaction (HCI); usability; user experience; user experience (UX)
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Enabling Social Play: A Framework for Design and Evaluationbest practices gleaned from professional discussions and descriptions and presents a framework for thinking about an effective evaluation and iteration process. The framework includes issues such as identifying play subgroups and how they differ, interpersonal dynamics that can and should be leverag
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