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Titlebook: Evaluating User Experience in Games; Concepts and Methods Regina Bernhaupt Book 2010 Springer-Verlag London 2010 Design.Interaction.human-c

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书目名称Evaluating User Experience in Games
副标题Concepts and Methods
编辑Regina Bernhaupt
视频video
概述Perceived lack of of a body of knowledge in the computer science and games community
丛书名称Human–Computer Interaction Series
图书封面Titlebook: Evaluating User Experience in Games; Concepts and Methods Regina Bernhaupt Book 2010 Springer-Verlag London 2010 Design.Interaction.human-c
描述It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general fr
出版日期Book 2010
关键词Design; Interaction; human-computer interaction (HCI); usability; user experience; user experience (UX)
版次1
doihttps://doi.org/10.1007/978-1-84882-963-3
isbn_softcover978-1-4471-2557-0
isbn_ebook978-1-84882-963-3Series ISSN 1571-5035 Series E-ISSN 2524-4477
issn_series 1571-5035
copyrightSpringer-Verlag London 2010
The information of publication is updating

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Vocational Education and Training in Asias to expect. Methods that we have not had experience with, but which also have the potential to address the contribution of bodily involvement to the user experience, are also outlined. By identifying remaining issues in regards to evaluation methods for exertion games, we aim to provide an informed
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1571-5035 chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general fr978-1-4471-2557-0978-1-84882-963-3Series ISSN 1571-5035 Series E-ISSN 2524-4477
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Video Game Development and User Experienceless Software concentrates on the studio’s use of focus group testing and attention to the casual gamer demographic. In addition to showing real-world examples of current practice, this chapter identifies the contribution that HCI can make for user experience methodologies in the games industry. Rec
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User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principlesic Evaluation, (2) adjunct to Usability Testing, and (3) proactive checklist of principles in beginning conceptual and first learning level tutorial design to increase Game Approachability – for all levels of gamers.
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Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexraction” is derived from the video games domain, granting an interactive experience of a given emotional situation. The aim of the study is to establish a comparative experimental framework to analyze subjects’ user experience on emotional stimuli in different context dimensions. This comparative ex
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Book 2010es of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general fr
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