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Titlebook: Data Analytics Approaches in Educational Games and Gamification Systems; Ahmed Tlili,Maiga Chang Book 2019 Springer Nature Singapore Pte L

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iMoodle: An Intelligent Gamified Moodle to Predict “at-risk” Students Using Learning Analytics Appro version of iMoodle was tested for technical reliability in a public Tunisian university for three months and few bugs were reported by the teacher and had been fixed. The post-fact technique was also used to evaluate the accuracy of predicting at-risk students. The obtained result highlighted that
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Integrating a Learning Analytics Dashboard in an Online Educational Gamey. This chapter discusses how the research team integrated a learning analytics dashboard into an educational game so that the players can see their game play performance and habits, and find clues and strategies to improve their in-game performance. The proposed dashboard provides players with a va
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Learning Word Problem Solving Process in Primary School Students: An Attempt to Combine Serious Gameroblem solving model. The emphasis of using the specific model was on dividing the problem solving procedure into stages and the concentration on the essential details of a problem solving process and the relationships between the various parts of the solution.
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2522-0888 algorithms, which facilitate incorporating learning analytics into educational games and gamification systems..After a general introduction to help readers become familiar with the subject area, the individual978-981-32-9337-3978-981-32-9335-9Series ISSN 2522-0888 Series E-ISSN 2522-0896
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Book 2019data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems..After a general introduction to help readers become familiar with the subject area, the individual
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Data Analytics Approaches in Educational Games and Gamification Systems
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Chris Carthern,William Wilson,Noel Riveraty studies examining the effects of our new supports on learning, and (d) provide insights into the future of game-based learning analytics in the form of stealth assessment that will be used for adaptation.
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