书目名称 | Data Analytics Approaches in Educational Games and Gamification Systems | 编辑 | Ahmed Tlili,Maiga Chang | 视频video | | 概述 | Discusses data analytics not only for educational games but also for any gamified learning systems.Reviews approaches and challenges of adopting data analytics for both educational games and learning | 丛书名称 | Smart Computing and Intelligence | 图书封面 |  | 描述 | Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems..After a general introduction to help readers become familiar with the subject area, the individual | 出版日期 | Book 2019 | 关键词 | Learning Analytics; Academic Analytics; Data Analytics; Educational Games; Educational Gamification Syst | 版次 | 1 | doi | https://doi.org/10.1007/978-981-32-9335-9 | isbn_softcover | 978-981-32-9337-3 | isbn_ebook | 978-981-32-9335-9Series ISSN 2522-0888 Series E-ISSN 2522-0896 | issn_series | 2522-0888 | copyright | Springer Nature Singapore Pte Ltd. 2019 |
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