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Titlebook: Augmented Reality and Virtual Reality; New Trends in Immers M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Conference proceedings 2021

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Using Virtual Reality as a Form of Simulation in the Context of Legal Educationclassroom environment. Despite its frequent use, its capabilities as a learning tool is limited. Efforts have been made to enhance simulated learning with novel digital technologies. Virtual Reality is an example of a novel technology that has seen an increase in use in the context of education. Thi
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The Use of VR Simulations in Nuclear Physics Education at the University Levelsult of a nuclear physics exercise designed to compare real-world exercise ability (mass of Deuteron’s experimental setup available at the Faculty of Physics) with simulated exercise in VR. Students perform all the functions virtually at the human, atom and subatomic particles scale, in a radiation-
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Creating Memories and Engagement in College Student Through Virtual Realityhe different associations in the proposed model. The proposed model regards VR experiences as stimuli, telepresence, pleasantness of the experience and memory as an organism and student engagement as the response. A sample of 136 participants allowed us to test the model. Findings revealed that all
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A Virtual Reality Framework for Upskilling in Computer Programming in the Business Context skills that most people find difficult to learn. Virtual Reality (VR) has gained high recognition as a virtual training technology due to a myriad of benefits. This study proposes a method for teaching and learning programming in a business context. It uses VR to simulate scenarios in the learners’
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Shaotao Chen,Jiahui Chen,Shicheng Wantionships in the modified TAM. In particular, enjoyment had both a direct and indirect positive effect on the behaviour intention of consumers to use the AR app in the future. However, product type did not have a significant effect.
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Conference proceedings 2021y Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, ent
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Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytellinge story, which in turn helps them understand the plot better. However, we need a balanced frequency of cuts to preserve the sense of agency of users. Finally, the study highlights that the viewers’ experience is a result of an interplay between narrative immersion, sense of agency, and presence.
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