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Titlebook: Augmented Reality and Virtual Reality; New Trends in Immers M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Conference proceedings 2021

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发表于 2025-3-21 19:35:27 | 显示全部楼层 |阅读模式
期刊全称Augmented Reality and Virtual Reality
期刊简称New Trends in Immers
影响因子2023M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C.
视频video
发行地址Approaches cross reality (XR) from a business and management perspective.Bridges the gap between XR Theory and XR Practice.Provides scientifically grounded and practically tested answers to a variety
学科分类Progress in IS
图书封面Titlebook: Augmented Reality and Virtual Reality; New Trends in Immers M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C.  Conference proceedings 2021
影响因子.This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry..The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike..
Pindex Conference proceedings 2021
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书目名称Augmented Reality and Virtual Reality影响因子(影响力)




书目名称Augmented Reality and Virtual Reality影响因子(影响力)学科排名




书目名称Augmented Reality and Virtual Reality网络公开度




书目名称Augmented Reality and Virtual Reality网络公开度学科排名




书目名称Augmented Reality and Virtual Reality被引频次




书目名称Augmented Reality and Virtual Reality被引频次学科排名




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书目名称Augmented Reality and Virtual Reality年度引用学科排名




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The Role of Mental Imagery as Driver to Purchase Intentions in a Virtual Supermarketeen-subjects design was implemented to test the proposed model. The quasi-experimental manipulation comprised a virtual grocery store, using VR. A quantitative approach was followed using a questionnaire to get data to test the model. The questionnaire was fulfilled after the 108 participants visual
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User Responses Towards Augmented Reality Face Filters: Implications for Social Media and Brands This study analyses the use of AR filters in users’ experiences. Data from social media users of AR filters was gathered using an online questionnaire. Results showed that branded AR filters generated higher perceived originality, aesthetic quality and interactivity than non-branded filters. For br
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Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museuml framework based on (Trunfio and Campana, Current Issues in Tourism. 23(9):1053–1058, .) visitors’ experience model for mixed reality in the museum to explore how mixed reality functional elements influence visitors’ experiences in museum and post-experiences. Findings validate the influence of mix
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Interactive Mixed Reality Technology for Boosting the Level of Museum Engagements in museums. This paper investigates the level of engagement in the museum space by conducting observations and time consuming at the Egyptian Museum in Cairo. An interactive mixed reality system named ‘MuseumEye’ was developed and used Microsoft HoloLens as a mixed reality head mounted display to
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Too Real for Comfort: Measuring Consumers’ Augmented Reality Information Privacy Concernsmeasurement scale to capture these concerns. We address this need by drawing on AR and privacy literature to develop a ten-item Augmented Reality Information Privacy Concerns (ARIPC) scale. We follow a systematic scale development process that includes an empirical application of the scale. We offer
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