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Titlebook: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling; 4th International Co Marc Cavazza,Stéphane Donikian Conference p

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Being There: Participants and Spectators in Interactive Narrative. It establishes the range of roles that a user may take, and argues that the participant/non-participant distinction has a key role in storification. An experiment carried out as part of a larger test of a double appraisal approach to the creation of more dramatic characters is discussed. The resul
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Linkin TV4U: Text-Based Production and TV-Like Representation for Hyperlinked Video Blogging TV industry that is well suited to video content. By representing links in a TV-like manner, we found that hyperlinks could be incorporated in a way that does not detract from the fundamental nature and appeal of video media. In addition to proposing a new way to implement hyperlinks, the paper als
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Anime Blog for Collecting Animation Datatabase by using simple words. This system collects animation or image data using consumer-generated databases, in the manner of Web 2.0. If users cannot find appropriate data, they can easily upload new data that they have created. Our animation database, Animebase, correlates natural language with
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Experiments with the Production of ShapeShifting Media: Summary Findings from the Project NM2 (New MShifting screen media productions covering genres including news, documentary and drama, are presented from the project New Millennium, New Media. The new tools for creating interactive and reconfigurable narratives depend upon a Narrative Structure Language which is briefly described. Evaluations s
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INSCAPE An Authoring Platform for Interactive Storytellingot only artistic skills but also expertise in specific technical tools, even including software programming. Whatever the form, be in theatre, movie, cartoon, video-games, training and simulation, the process for creating interactive content poses new challenges for authors and production teams. Ind
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Wide Ruled: A Friendly Interface to Author-Goal Based Story Generations. We also present initial user evaluation of this work-in-progress, which shows how our tool can be used by those with varying technical backgrounds to author dynamic stories with our tool. This feedback also suggests potential improvements of the interface to the underlying story representation and generation model.
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