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Titlebook: Virtual Realities; International Dagstu Guido Brunnett,Sabine Coquillart,Libor Váša Book 2015 Springer International Publishing Switzerland

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VELOS - A VR Environment for Ship Applications: Current Status and Planned Extensionss of crowd in emergency conditions require modeling of panic aspects and social conventions of inter-relations. The present paper provides a description of the enhanced crowd modeling approach employed in VELOS for the performance of ship evacuation assessment and analysis based on the guidelines provided by IMO’s Circular MSC 1238/2007 [.].
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Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomosearch directions that are being explored in order to address these challenges. One highly relevant use case is the definition of motions to be executed by virtual characters. For this, motion modeling interfaces are presented that facilitate the process of programming the motions of virtual agents in VEs.
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A Critical Analysis of Human-Subject Experiments in Virtual Reality and 3D User Interfacestation of the results. We show that experiments involving human-subjects hinder the adoption of traditional experimental principles (comparison, repeatability, reproducibility, justification and explanation) and propose some ideas to improve the reliability of findings in VR and 3DUI disciplines.
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Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot – Marronments because there always exist two concurrent views: The view of the . consumer and the view of the talent in front of the camera. This paper illustrates the interaction and feedback in front of the camera and compares different markerless person tracking systems, which are used for realtime an
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