书目名称 | Virtual Realities | 副标题 | International Dagstu | 编辑 | Guido Brunnett,Sabine Coquillart,Libor Váša | 视频video | | 概述 | Features papers from leading international experts and promising young researchers, discussing current VR and AR challenges and future directions.Presents current research in Computer Graphics/Compute | 丛书名称 | Lecture Notes in Computer Science | 图书封面 |  | 描述 | .Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine..This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence. | 出版日期 | Book 2015 | 关键词 | 3D user interfaces; activitiy recognition; augmented reality; avatars; broadcasting; character animation; | 版次 | 1 | doi | https://doi.org/10.1007/978-3-319-17043-5 | isbn_softcover | 978-3-319-17042-8 | isbn_ebook | 978-3-319-17043-5Series ISSN 0302-9743 Series E-ISSN 1611-3349 | issn_series | 0302-9743 | copyright | Springer International Publishing Switzerland 2015 |
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