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Titlebook: Video Games and Comedy; Krista Bonello Rutter Giappone,Tomasz Z. Majkowski Book 2022 The Editor(s) (if applicable) and The Author(s), unde

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ethoden des Operations Research nicht behandeln la§sen, sei es beispiels­ weise, dass die Zielfunktion und auch einzelne Restriktionen nicht konvex sind, sei es, dass nur ganzzahlige Lösungen toleriert werqen, sei es, dass die von einzelnen Variablen angenommenen Zahlenwerte Einfluss auf die Gültigk
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Samuel Poirier-Poulind somit deren Aufbau eine besondere Herausforderung für die Unternehmen darstellt.. Viele Unternehmen positionieren in der letzten Zeit ihr Unternehmen selbst als Marke und bauen so neben ihren bekannten Produktmarken auch . (so genannte: Corporate Brands) auf, um sich von der Konkurrenz zu differen
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Rory K. Summerleyrge and diverse that a complete and unified treat­ ment is hardly possible anymore, let alone in one volume. So, our aim here has been to single out some of the more recent developments and to present them with sufficient background material to obtain a largely self-contained treatment intended to s
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Caroline Bemook of T E. Harris (Theory of Branching Processes, Springer, 1963) the subject has developed and matured significantly. Many of the classical limit laws are now known in their sharpest form, and there are new proofs that give insight into the results. Our work deals primarily with this decade, and t
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Ludo-Comedic Consonance: An Introduction to Video Games and Comedy,ces the bases for the relationship between games and comedy, sketches out a brief interdisciplinary history, and engages with the debates springing up around this foundational relationship. It explores the carnivalesque lineage as it is manifested in games, and moves towards a consideration of the c
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Press X to Punch(line): The Design and Cognition of Interactive Gagswithout the player pressing buttons or the game system ‘knowing’ that jokes are being received, interactive gags ensure active, attentive participation. These player-cued comic events follow a triphasic ‘setup–trigger–payoff’ structure in which intentional input is what sets off the punchline. Using
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