书目名称 | Video Games and Comedy | 编辑 | Krista Bonello Rutter Giappone,Tomasz Z. Majkowski | 视频video | | 概述 | Provides the first book length study on the intersection of comedy and games studies.Brings together comedy studies, game studies, media studies, philosophy, anthropology, and folkloristics.Can be use | 丛书名称 | Palgrave Studies in Comedy | 图书封面 |  | 描述 | .Video Games and Comedy. is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games..Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.. | 出版日期 | Book 2022 | 关键词 | Comedy; Digital Games; Video Games; Theory of Comedy; Play; Games Studies; Humour | 版次 | 1 | doi | https://doi.org/10.1007/978-3-030-88338-6 | isbn_softcover | 978-3-030-88340-9 | isbn_ebook | 978-3-030-88338-6Series ISSN 2731-4332 Series E-ISSN 2731-4340 | issn_series | 2731-4332 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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