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Titlebook: Sound and Music for Games; The Basics of Digita Robert Ciesla Book 2022 Robert Ciesla 2022 Games.Audio.Sound effects.Logic Pro.Reaper.Digit

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楼主: collude
发表于 2025-3-23 11:55:04 | 显示全部楼层
Book 2022nderstand the fundamentals of digital audio production in the context of video games..• Learn about audio integration with popular middleware solutions and APIs.• Leverage plugin effects software to sculpt your audio to professional levels..• Identify modern audio file formats and how and when to us
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Bits, Sample Rates, and Other Fundamentals of Digital Audio,tal audio formats. Having a good grasp of said topics is essential when getting serious about your video game audio work. We won‘t be going into detail as to how to implement this know-how just yet. That is saved for later chapters.
发表于 2025-3-24 01:56:58 | 显示全部楼层
Current Generation Audio Hardware,ith components like sound cards, monitor speakers, and headphones—all of which make a difference in your workflow. This chapter will help you make the best decisions when investing in this technology. We‘ll start off with the delectable topic of cables.
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Chiptunes,e using numerous concepts familiar from previous chapters while introducing many more. Let‘s begin with the definitions of the three eras of video game music. The rest of the chapter will deal with some of the best software for creating chiptunes with.
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