书目名称 | Sound and Music for Games | 副标题 | The Basics of Digita | 编辑 | Robert Ciesla | 视频video | | 概述 | Deepen your understanding of digital audio in the context of video games.Learn the basics of popular middleware and APIs, including Fmod and Wwise.Discover your personal workflow in audio work using s | 图书封面 |  | 描述 | .Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple‘s Logic and Garageband, Paul Davis‘s Ardour, and many other popular digital audio workstations...We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work...The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. .. ..What You Will Learn.• Understand the fundamentals of digital audio production in the context of video games..• Learn about audio integration with popular middleware solutions and APIs.• Leverage plugin effects software to sculpt your audio to professional levels..• Identify modern audio file formats and how and when to us | 出版日期 | Book 2022 | 关键词 | Games; Audio; Sound effects; Logic Pro; Reaper; Digital audio workstation; Fmod; Wwise | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4842-8661-6 | isbn_softcover | 978-1-4842-8660-9 | isbn_ebook | 978-1-4842-8661-6 | copyright | Robert Ciesla 2022 |
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