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Titlebook: Simulation and Gaming in the Network Society; Toshiyuki Kaneda,Hidehiko Kanegae,Paola Rizzi Conference proceedings 2016 Springer Science+B

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Live-Action Role-Play or the Performance of Realitiesan commonsense ontology and its singular reality “out there” by playing with collateral realities and making their production explicit. During a larp, players (“larpers”) consciously undo objects and meanings, space, and even their very bodies to creatively weave new material-semiotic fabrics. They
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Implementation Model for the Gamification of Business Processes: A Study from the Field of Material s. In the . phase, the gamification application is developed and implemented in the nongaming context. During the . phase, the success of the application, as well as the acceptance of the employees, is measured. Results lead to a possible redesign. The model was evaluated by designing and testing a
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ColPMan: A Serious Game for Practicing Collaborative Production Management
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