书目名称 | Simulation and Gaming in the Network Society |
编辑 | Toshiyuki Kaneda,Hidehiko Kanegae,Paola Rizzi |
视频video | |
概述 | Readers become familiar with the state of the art of the widely diversified simulation and gaming research field in the network society.Presents the example of simulation and state-of-the-art gaming, |
丛书名称 | Translational Systems Sciences |
图书封面 |  |
描述 | This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. .Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers,educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.. |
出版日期 | Conference proceedings 2016 |
关键词 | Simulation and Gaming; Policy Exercise; Social Sciences; Cross-Disciplinary; Translational System Scienc |
版次 | 1 |
doi | https://doi.org/10.1007/978-981-10-0575-6 |
isbn_softcover | 978-981-10-9198-8 |
isbn_ebook | 978-981-10-0575-6Series ISSN 2197-8832 Series E-ISSN 2197-8840 |
issn_series | 2197-8832 |
copyright | Springer Science+Business Media Singapore 2016 |