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Titlebook: Serious Games on the Move; Otto Petrovic,Anthony Brand Book 2009Latest edition Springer-Verlag Vienna 2009 2D/3D game environments.cross-p

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楼主: 胃口
发表于 2025-3-30 12:00:47 | 显示全部楼层
Definition of User Requirements concerning Mobile Learning Games within the mGBL Projectal part of the development process consists of gathering user requirements from the target group. Consequently, qualitative and quantitative research studies were conducted in all participating countries (i.e. Austria, Croatia, Italy, Slovenia and the UK), in which experts in specific fields and, in
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Rapid Prototyping and Usability Problem Identification Using Low and High-Fidelity Prototypesices is a very difficult task because of the limited resources, like the screen size, memory, processor speed, and so on, but this research has shown that using low as well as high-fidelity prototyping techniques, games on mobile devices can be quickly designed and tested using paperbased designs as
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Learning from mGBL — Cross Border Legal Implications for the Development of Games for Mobile Phones es, and how these considerations informed the decisions taken by the project team. The paper covers all the legal aspects related to e-Commerce and m-Commerce European law in the context of mobile phones and handheld devices, and identifies key issues regarding the non-EU partner — Croatia..We begin
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Exploring the Second life of a Byzantine Basilica for students to engage with archaeological excavation scenarios. By leveraging the immersive nature of game technologies and 3D Multi-User Virtual Environments (MUVEs), LAVA facilitates the adoption of exploratory learning practices in environments which have previously been inaccessible due to bar
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