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Titlebook: Serious Games on the Move; Otto Petrovic,Anthony Brand Book 2009Latest edition Springer-Verlag Vienna 2009 2D/3D game environments.cross-p

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Springer-Verlag Vienna 2009
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A Virtual Infection Control Simulation: The Development of a Serious Game in the Health-Care Sectorr from 1993 to 2005 in England and Wales. This increase in infection rates highlights the importance of encouraging greater education concerning washing with soap and water or using an alcohol-based hand rub..This paper reflects on the creative process, production and pilot of a web-based reusable l
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Learn to Play to Learn: Activity System as Reflectionrical Activity Theory (CHAT) is used to investigate games and the associated theories developed over the past decade. Analyses show that computer video games are the product of social collaboration and function as Objects (during their design and creation) and as Tools (foundation for the developmen
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