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Titlebook: Serious Games on the Move; Otto Petrovic,Anthony Brand Book 2009Latest edition Springer-Verlag Vienna 2009 2D/3D game environments.cross-p

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chen der Analogie und einem Wortspiel auf: In ersterer verbirgt sich eine Wahrheit in zwei Ausdrücken, im Wortspiel sind zwei Wahrheiten in einem Ausdruck verborgen. Daher kann man von der Theorie der Analogie durch Austausch von Begriffen die Theorie der Wortspiele begründen. Auf die ernstere Seite
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A Virtual Infection Control Simulation: The Development of a Serious Game in the Health-Care Sectortion in relation to infection control and discuss the impact on communication when a patient is nursed in isolation..The paper discusses the thinking behind using simulation within the health education curriculum and considers the challenges involved with taking the simulation from initial concept t
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Potential Prejudice against Mobile Learning Games in Croatian University Teachers and Studentsfrom the user trials, focusing on the quantitative data gathered from an initial user survey and subsequent qualitative research conducted on Croatian students and teachers. The user trials took place during summer and autumn of 2006 and 2007..We conclude that students accept and welcome technology-
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Exploring the Second life of a Byzantine Basilicaxcavation experience. An infrastructure that supports a group-based exploratory approach is presented, which integrates 3D technologies into an existing learning management system to enable location-independent, self-paced access.
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Games and Mobile Technology in School-Based Learning: The Results of eMapps.comy games which utilise new, popular Web 2.0-style facilities. The main outcomes include a web-based game learning application platform for implementation with schools, libraries and other informal settings, using games that can be played ‘live’ using a new generation of mobile devices, together with
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Otto Petrovic,Anthony BrandLatest innovations in the field of m-learning.New research results from didactics
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