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Titlebook: Research Methods for the Digital Humanities; lewis levenberg,Tai Neilson,David Rheams Textbook 2018 The Editor(s) (if applicable) and The

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User Interfaces for Creating Digital Research,rts with a short history of UIs as a means of understanding attitudes towards technology. It describes different types of users of research resources, and how their background in the discipline and/or digital methods affects the way they interact with the data. The chapter goes on to outline differe
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Developing Sustainable Open Heritage Datasets,concept of openness, crowdsourcing, and copyright. It will include a case study based on the collection “Aagaards Photos” from Kolding City Archives (Denmark). The dataset consists of image-files, tables of identified people, and geographical locations for people and places. It is currently stored i
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Digital Humanities for History of Philosophy: A Case Study on Nietzsche, Nietzsche, a virtue is a well-calibrated drive. Such calibration relates both to the rest of the agent’s psychic economy (her other drives) and to her social context (what’s considered praiseworthy and blameworthy in her community).
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Digital Media, Conventional Methods: Using Video Interviews to Study the Labor of Digital Journaliser is animated by a set of questions, including: (1) How are interview methods best adapted to digital contexts? (2) How can interviewing be incorporated into Digital Humanities as a field? and, (3) In the context of news production, how can interviews be used to critically investigate practices and theories of digital labor?
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Building Video Game Adaptations of Dramatic and Literary Texts,st methodology create projects the public can use. Particularly in a classroom setting, this public impact encourages researchers to invest more energy and substantive analytical interrogation than might characterize a traditional research paper.
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User Interfaces for Creating Digital Research,nt scenarios and solutions appropriate to each; and gives a specific example of a complex web application with a UI designed for different users and devices. Finally, it outlines some well-established principles for designing UIs.
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