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Titlebook: Research Methods for the Digital Humanities; lewis levenberg,Tai Neilson,David Rheams Textbook 2018 The Editor(s) (if applicable) and The

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发表于 2025-3-27 00:51:30 | 显示全部楼层
MusicDetour: Building a Digital Humanities Archive,e digital projects that emphasize praxis to fulfil public need. To do this, I discuss my experiences in building an online music archive—MusicDetour: The DFW Local Music Archive. This chapter walks the reader through developing a good project from research to execution. The chapter also discusses wa
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Creating an Influencer-Relationship Model to Locate Actors in Environmental Communications,e model. These steps include collecting articles from disparate sources, locating relevant actors in the articles, compiling and querying a MySQL database, and creating visualizations to assist with analysis. Once assembled, the article archive can be searched and modeled to find relationships betwe
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Digital Humanities for History of Philosophy: A Case Study on Nietzsche,me to grips with Nietzsche’s conceptions of drive (.), instinct (.) and virtue (.), I develop novel Digital Humanities methods to systematically track his use of these terms, constructing a catalogue of what he takes these dispositions to be and how he thinks they are related. I then argue that, for
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Researching Online Museums: Digital Methods to Study Virtual Visitors, in online museum spaces, including interactive online galleries, virtual three-dimensional museum simulators, or museum profiles on social network sites or blogs. These online environments can include recording tools, to trace all of the activities of the users and to display all of the visible rec
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Smart Phones and Photovoice : Exploring Participant Lives with Photos of the Everyday,n by participants to document their experiences are used both as data and as memory aids to prompt recollections during later interviews and focus groups, providing rich, narrative data. This chapter outlines how the photovoice method operates, offering practical advice for implementing this techniq
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Building Video Game Adaptations of Dramatic and Literary Texts,e text into a video game enables a researcher to illuminate themes, character insights, or plot elements with new emphasis. To illustrate the method she proposes, the author gives examples from ., her video game adaptation of William Shakespeare’s gory, witchy tragedy, .. Users of this constructioni
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,Virtual Bethel: Preservation of Indianapolis’s Oldest Black Church,nd how these can be used in research, and teaching and learning. The guide is based on a local heritage community-based research project involving a team of researchers from Media Arts and Information Science at Indiana University. The team used 3D modeling to create a virtual representation of the
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