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Titlebook: Ray Tracing Gems; High-Quality and Rea Eric Haines,Tomas Akenine-Möller Book‘‘‘‘‘‘‘‘ 2019 NVIDIA 2019 Rendering.Computer graphics.GPU.GPGPU

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楼主: fungus
发表于 2025-3-25 07:10:40 | 显示全部楼层
s of the latest APIs from Microsoft and other companies.TopiThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component.
发表于 2025-3-25 09:31:42 | 显示全部楼层
A Planetarium Dome Master Camerat projection. Ray tracing is aptly suited for implementing a wide variety of special panoramic and stereoscopic projections without sacrificing image quality. This camera implementation supports antialiasing, depth of field focal blur, and circular stereoscopic projections, all effects that are diff
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Automatic Handling of Materials in Nested Volumesnality. The only requirements are the use of closed, watertight volumes (along with a ray tracing implementation such as NVIDIA RTX that guarantees watertight traversal and intersection) and that neighboring volumes are not intended to intersect each other, except for a small overlap that actually w
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Ray-Guided Volumetric Water Caustics in Single Scattering Media with DXRipating media. The algorithm makes use of ray tracing based on DirectX Raytracing (DXR) to generate data that drives hardware tessellation to adaptively refine triangular beam volumes that are rendered to slice volumetric caustics. Further on in the rendering pipeline, ray tracing is also used to ge
发表于 2025-3-26 08:58:32 | 显示全部楼层
On the Importance of Samplingt of the rays that they’re able to trace. One important question to decide is for which lighting effects to trace rays—choices include shadows, reflections, ambient occlusion, and full global illumination..Another important question is how to choose which rays to trace for the chosen effect; an intr
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On the Importance of Samplingckground in Monte Carlo integration, we then see how well-chosen rays can dramatically improve the speed of convergence, which in turn can either improve overall system performance—by getting the same quality result for fewer rays—or improve image quality—by getting lower error from the same number of rays.
发表于 2025-3-26 17:17:30 | 显示全部楼层
Multi-Hit Ray Tracing in DXRint of intersection. Multi-hit traversal generalizes traditional first-hit ray traversal and is useful in computer graphics and physics-based simulation. We present several possible multi-hit implementations using Microsoft DirectX Raytracing and explore the performance of these implementations in an example GPU ray tracer.
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