书目名称 | Ray Tracing Gems | 副标题 | High-Quality and Rea | 编辑 | Eric Haines,Tomas Akenine-Möller | 视频video | | 概述 | A collection of ideas, tips, and best practices for real-time ray tracing applications, created by graphics experts.Explores the capabilities of the latest APIs from Microsoft and other companies.Topi | 图书封面 |  | 描述 | This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. .Ray Tracing Gems. provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware..What you‘ll learn: .The latest ray tracing techniques for developing real-time applications in multiple domains.Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR).How to implement high-performance graphics for interactive visualizations, games, simulations, and more.Who this book is for:.Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing .Students looking to learn about best practices in these areas.Enthusiasts who wa | 出版日期 | Book‘‘‘‘‘‘‘‘ 2019 | 关键词 | Rendering; Computer graphics; GPU; GPGPU; general purpose gpu; virtual reality; VR; rasterization; DirectX | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4842-4427-2 | isbn_ebook | 978-1-4842-4427-2 | copyright | NVIDIA 2019 |
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