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Titlebook: Online Multiplayer Games; William Sims Bainbridge Book 2010 Springer Nature Switzerland AG 2010

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Social Relations Inside Games,, they construct intricate societies both of players and of non-player characters that are often fractured into competing virtual clans. Social science research methods are appropriate for studying online communities, and the results may inform social science more generally because these are, after
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Implications for External Society,on Neumann and Morgenstern, 1944; Huizinga, J., 1949; Winnicott, D., 1971). Long, N. (1958) even argued that local communities could be described as ecologies in which several related games play out simultaneously, such as banking, newspaper publishing, churches, labor unions, construction contracto
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978-3-031-01140-5Springer Nature Switzerland AG 2010
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Personality and Motivation,eriences of other players. In addition, the games are filled with non-player characters who must behave in an interesting and somewhat realistic manner; they need personalities as well in the increasingly sophisticated social environments of online games.
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Technical Constraints,r to manage the large number of players who may be online at the moment. . concerns how the virtual world and its contents are displayed, and here we will focus on those aspects that are especially relevant to the user’s experience.
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