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Titlebook: Online Multiplayer Games; William Sims Bainbridge Book 2010 Springer Nature Switzerland AG 2010

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发表于 2025-3-21 16:38:00 | 显示全部楼层 |阅读模式
书目名称Online Multiplayer Games
编辑William Sims Bainbridge
视频video
丛书名称Synthesis Lectures on Information Concepts, Retrieval, and Services
图书封面Titlebook: Online Multiplayer Games;  William Sims Bainbridge Book 2010 Springer Nature Switzerland AG 2010
描述This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life.
出版日期Book 2010
版次1
doihttps://doi.org/10.1007/978-3-031-02268-5
isbn_softcover978-3-031-01140-5
isbn_ebook978-3-031-02268-5Series ISSN 1947-945X Series E-ISSN 1947-9468
issn_series 1947-945X
copyrightSpringer Nature Switzerland AG 2010
The information of publication is updating

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发表于 2025-3-21 20:39:11 | 显示全部楼层
William Sims Bainbridgeg at the smartphone. Our user studies suggest the effectiveness of CTT9 and CTDR and provide clues on how to optimize them. Based on the user study results, we provide insights about applying the proposed Continuous-touch (CT) paradigms to text entry for AR glasses.
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William Sims Bainbridgekness as measured by the SSQ and comfort on a 6-point Likert scale across all paths. However, we detected no association between sickness and the choice of the most comfortable path, showing that sickness is not the only factor affecting the comfort of the user. The subjective experience of turn spe
发表于 2025-3-22 12:45:51 | 显示全部楼层
William Sims Bainbridge to tracking approaches. Non-local blocks do not improve our performance further. The introduction of separable convolutions in our recurrent networks results in the best performance with an estimation error of 0.81. in orientation and 4.46 mm in position. We reduce the error compared to the state-o
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William Sims Bainbridgeayful process of a bodily-rooted imagination. Such reading is the jouissance of the game-text, and the goal of such readings is to open up new—and sometimes unsettling—spaces of contact between players and games toward moments of contingent justice experienced by players inside and outside the game.
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Virtual Professions and Economies, killing an enemy, but he does from collecting materials from the environment and assembling them to create a robot, whereas a Jedi knight chiefly gains status by slaughtering enemies with a light saber. More commonly, however, online games have separate systems of honor and advancement for ordinary
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