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Titlebook: Novel Methods in Soft Matter Simulations; Mikko Karttunen,Ari Lukkarinen,Ilpo Vattulainen Book 2004 Springer-Verlag Berlin Heidelberg 2004

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Hybrid Models: Bridging Particle and Continuum Scales in Hydrodynamic Flow Simulations,ription may be coupled to a continuum description of the same physical system, we study a molecular dynamics system coupled to a Navier–Stokes description within the same physical space. A simple toy model version of this system is studied as well, i.e., a system of random walkers coupled to the dif
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On the Reduction of Molecular Degrees of Freedom in Computer Simulations,with quantum chemistry incorporated, have been developed for condensed phase simulations during the last decade, there is another line of development with the purpose to bridge the time and length scales based on coarse-graining. This is expected to lead to some very interesting breakthroughs in the
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Lattice Boltzmann Modeling of Complex Fluids: Colloidal Suspensions and Fluid Mixtures,rticles that characterize these materials. At the same time these techniques should operate on mesoscopic time and length scales, such that the relevant phenomena can be addressed in detail. Lattice Boltzmann (LB) is a simulation procedure that, although initially introduced to address problems rela
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Reverse Non-equilibrium Molecular Dynamics,d. It has fundamental and technical advantages over previous equilibrium and non-equilibrium techniques. For example, it applies the perturbation in a microcanonical way (no thermostat needed) and its raw data are well defined and robust gradients, rather than, fluxes which are often difficult to de
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Coarse-Graining in Polymer Simulations, narrower ranges. Therefore, one needs to simulate polymers with models of several different scales, in order to have a complete picture of their properties. Such multiscale simulations need bridges between the different levels of simulation. Coarse-graining consists of deriving a simpler model from
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Phase-Field Modeling of Dynamical Interface Phenomena in Fluids,e-grain over microscopic degrees of freedom which yields an effective description in terms of continuous macro-variables describing different physical phases or states of the system. In principle, and in some cases even in practice, the coefficients in this effective description can be related to th
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tions..Physics for Flash Games, Animation, and Simulations .teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. . . ..Introduces Flash physics in an accurate, but approachable way, covering what is required to produce
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Robert D. Groottions..Physics for Flash Games, Animation, and Simulations .teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. . . ..Introduces Flash physics in an accurate, but approachable way, covering what is required to produce
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