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Titlebook: Novel Methods in Soft Matter Simulations; Mikko Karttunen,Ari Lukkarinen,Ilpo Vattulainen Book 2004 Springer-Verlag Berlin Heidelberg 2004

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Pep Españoltions..Physics for Flash Games, Animation, and Simulations .teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. . . ..Introduces Flash physics in an accurate, but approachable way, covering what is required to produce
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Giovanni Ciccotti,Galina Kalibaevaash community.Processing is a open source project that bridges the gap between programming and art. Its simplicity and power appeal to non-coders and old-hands alike. As a Flash developer, you already have a firm grasp of basic programming principles and an understanding of creating and controlling
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Eirik G. Flekkøy,Sean McNamara,Knut Jørgen Måløy,Jens Feder,Geri Wagnerhrough Processing’s relationship to Java, Processing is object-oriented through and through. Though it is theoretically possible to avoid utilizing object-oriented syntax and structures when programming in Processing, it wouldn’t be an especially sensible way to proceed as you build more sophisticat
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