找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collab; 6th International Co Panayiotis Zaphi

[复制链接]
楼主: 美丽动人
发表于 2025-3-23 10:10:22 | 显示全部楼层
UX Aspects of Kinect-Based Movement Schemes Inside Virtual Environments for Museum Installationsuire methods of interaction that are intuitive and easy to all users, independent of their previous skills and experience with similar or related technologies. The use of depth cameras such as the Kinect system is a common way to allow visitors to move and interact within the digital replicas of bui
发表于 2025-3-23 16:28:37 | 显示全部楼层
An Immersive Virtual Reality Experience for Learning Spanished language learning in VR is lacking [.]. Virtual reality headsets continue to become more accessible to end users, and there is a current lack of educational language learning applications for such platforms. There are many tools and applications for language learning, however most lack the aspect
发表于 2025-3-23 21:46:37 | 显示全部楼层
发表于 2025-3-23 23:12:36 | 显示全部楼层
Virtual Companions and 3D Virtual Worlds: Investigating the Sense of Presence in Distance Education including the lack in promoting the sense of presence. This research investigates whether a differentiated media support, complementary to the traditional Virtual Learning Environment (VLE), composed by the integration of 3D Virtual Worlds (3DVW) and Conversational Agents, in the role of a Virtual
发表于 2025-3-24 05:22:49 | 显示全部楼层
发表于 2025-3-24 10:19:42 | 显示全部楼层
A VRLE Design Scheme for the Learning of Film Making 1960s. Nowadays, students can learn theories and techniques of film making either online or in a classroom. But the cost of actually shooting a film for practice purposes is still too high and keeps many learners from getting enough training. In recent years, with the development of science and tec
发表于 2025-3-24 12:23:03 | 显示全部楼层
Application of Virtual Reality and Gamification in the Teaching of Art Historyd through the technology. Users can navigate in real time with a subjective perspective of what is there and can be deployed in this three-dimensional world (3D). We use a virtual learning environment (VLE) done in the Unity3D program where you will simulate a virtual museum to enhance the teaching
发表于 2025-3-24 17:13:27 | 显示全部楼层
he European Council Regulations no 1576/89 and no 110/2008 and will have a Protected Geographical Indication in the next European Council Regulation..The direct flame alembic, like the Arabic model is the most used by traditional producers until today. In the 20th century steam alembic with columns
发表于 2025-3-24 19:20:01 | 显示全部楼层
发表于 2025-3-24 23:50:13 | 显示全部楼层
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-6-26 10:49
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表