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Titlebook: Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collab; 6th International Co Panayiotis Zaphi

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发表于 2025-3-21 16:45:36 | 显示全部楼层 |阅读模式
书目名称Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collab
副标题6th International Co
编辑Panayiotis Zaphiris,Andri Ioannou
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collab; 6th International Co Panayiotis Zaphi
描述.This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6.th. International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. .The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology..
出版日期Conference proceedings 2019
关键词artificial intelligence; computer aided instruction; data communication systems; e-learning; education; h
版次1
doihttps://doi.org/10.1007/978-3-030-21817-1
isbn_softcover978-3-030-21816-4
isbn_ebook978-3-030-21817-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2019
The information of publication is updating

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Design Principles for Wearable Enhanced Embodied Learning of Movementble Enhanced Learning which marks the transition from the desktop age through the mobile age to the age of wearable, ubiquitous computing. Wearable enhanced learning relates to learning in a state of physical mobility supported by body-worn devices and sensors. While computer-mediated communication
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An Analysis of ,: A Mobile Learning Application for Software Project Management Educationnew and promising learning modality, providing more attractiveness, agility, interactivity and flexibility to learners, tutors and teachers in carrying out educational activities and practices. In a different but related perspective, according to ACM/IEEE curricula, Software Project Management is an
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Wearable Technologies in Education: A Design Spaceriences. Beyond the affordances of head-mounted displays to present information and of smartwatches to passively monitor students, the variety of form factors and sensors available enable a large number of applications to be developed. Their features range from data collection and monitoring of stud
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Evaluating the Usability of Pervasive Conversational User Interfaces for Virtual Mentorings has captivated STEM education researchers. Studies suggest that virtual mentoring conversational agents can be leveraged across multiple platforms to provide supplemental mentorship, offsetting the lack of access to in-person mentorship in disadvantaged communities. A within-subjects mixed-method
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Measuring Hedonic and Content Quality of Social Networking Sites Used in Interactive Learning Ecosyscontent-related dimensions of quality in the context of social networking sites. Therefore, an empirical study was carried out in which students from two Croatian higher education institutions constituted a representative sample of users. Considering that introduced questionnaire has met requirement
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A Simple Web Utility for Automatic Speech Quantification in Dyadic Reading Interactionsloyed. In order to quantify instances of such prompting, child development researchers often manually code speech recordings or transcripts taken from adult-child readings, which can be a laborious process. For researchers, it would therefore be valuable to have the capacity to automatically capture
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