书目名称 | Learning C# by Programming Games | 编辑 | Wouter van Toll,Arjan Egges,Jeroen D. Fokker | 视频video | | 概述 | Unique combined presentation of general programming techniques and computer game development, organized along the structure of games.Complemented by an additional website with numerous exercises, solu | 图书封面 |  | 描述 | Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience..Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, | 出版日期 | Textbook 2019Latest edition | 关键词 | Animation; C#; Game Programming; Games; Object-Oriented Programming; MonoGame 3; 6 | 版次 | 2 | doi | https://doi.org/10.1007/978-3-662-59252-6 | isbn_softcover | 978-3-662-59254-0 | isbn_ebook | 978-3-662-59252-6 | copyright | Springer-Verlag GmbH Germany, part of Springer Nature 2019 |
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